Tuesday, 29 March 2011

Final Illustrator Scenes

Intro
At the start there will be an opening scene that shows my name and the name of the animation. This will establish the storyline and lead you into the animation smoothly.


Scene 1
Intro scene panning into the mug giving emphasis on the main character. River Flows playing in the background creating a calm feeling. Making audience unexpected of whats to come.


Scene 2
Flips to the character inside the mug. Characters face will be opacity 0% at start then fade into 100%. Different facial features will be enhanced to give feeling of hurt and warmth. Record Scratch will interrupt calm music in the background showing the change.


Scene 3
This scene was not in my developed scene however I thought it would be beneficial to have this scene in the animation as it shows and conveys the topic of how hot it is. The clouds and sun will be animated (positioning) and the second sound track will be incorporated here.


Scene 4
My character is climbing out of the mug as it is to hot. This scene will be fairly quick to show that the character wants to get out of the mug as quick as possible. Tools such as the puppet pin tool will be used on the character, scaling and positioning will also be used. Second music track still in background.


Scene 5
Character looks up and notices the cool fridge. Different techniques will be used here for the cold air and the lightbulb appearing. Opacity, scale and positioning will be used also two sound effects, ('ding' & wind howling) will be used over the top of the already going second sound track.


Scene 6
This will be my walking scene. The character will walk from the one side of the bench to the edge of the bench. The character will then jump of the bench. Puppet pin tool, opacity masking and position will be used to create this sequence. The 'high pitch drop' will be played as the character starts dropping towards the floor.


Scene 7
This scene was also not part of the development sketches however this scene gives a clear indication that the character is falling. This was necessary because without this scene the animation did not have a flow and was not very clear in this section. Positioning will be a must in this scene. The 'high pitch drop' will still be going in the background.


Scene 8
Important scene because this scene gives the audience a clear indication of the texture and body type of the character. Positioning, scale, rotation, puppet pin tool and a few other techniques will be needed in this scene as it is probably the most complex to move the character. The 'high pitch drop' will cut out here and the water splash sound effect will be used in-time with the characters movement. (Time Remapping)


Scene 9
Running scene: this scene will be where my character races over the kitchen floor towards the fridge. Due to the characters unique water (blob) like shape affects the way he runs. Rather than an ordinary run the character will slither like a snail/snake. The tiles and door in this scene is used to give the illusion that the character is going faster than he actually is. Panning and 3D cameras will be used to do this tracking shot over the kitchen floor. Horse Galloping sound effect will be used here to tie it in with the background music still running.


Scene 10
This scene was not shown in the development sketches however it is important to incorporate this scene as it solidifies the final few scenes together, creating a balanced ending. Over-the-shoulder shot of the character looking at the fridge and running into the fridge. Music still playing in the background. Puppet Pin Tool will be used, panning and zooming. The leading up to the final scene.


Scene 11
Final scene: This scene shows the characters emotion as he is happy with himself for achieving what he set out to do. He laughs ,(Evil Laugh Sound Effect) however then the saying the grass is not always greener on the other side catches up with him, He starts t freeze and before long he is frozen. Just before his eyes freeze he looks around ,(Squeaky Wheel Sound Effect) and then freezes completely. Puppet Pin Tool, scale and opacity will be used in this scene.


Credits
Five seconds will be used for the credits to acknowledge the music tracks and sound effects used in the animation.










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