Tuesday, 5 April 2011

CD Hand-in

Case Cover

CD Cover


Process Summary

Throughout the design process it is clearly shown what my design thoughts were through storyboarding and development. Giving the opportunity to move into the development of the chosen storyboard. Various character exploration, sound effects, sound tracks and After Effects tools were considered towards the final design. In the end the final design was created with the use of all the processes work. Note: The sound tracks Titles were used at the end however no the artists names this is due to the short time span that we had to create the animation in. In these short parameters the credits would roll past to fast for the audience to read therefore the artists are credited all in my work process.        ( River Flows in You- Yurima & The Good the Bad and the Ugly- Ennio Morricone.)

Monday, 4 April 2011

Final Animation Movie

Animation Movie
(Final Chosen Design)




Adding Bubble Effect

As shown in the video below I incorporated the bubble effect tool, HOWEVER this was not at all a desired result. It distracts to much from the original animation and just does not fit with the chosen animation style that I did.




Animation on Youtube




Tuesday, 29 March 2011

Final Illustrator Scenes

Intro
At the start there will be an opening scene that shows my name and the name of the animation. This will establish the storyline and lead you into the animation smoothly.


Scene 1
Intro scene panning into the mug giving emphasis on the main character. River Flows playing in the background creating a calm feeling. Making audience unexpected of whats to come.


Scene 2
Flips to the character inside the mug. Characters face will be opacity 0% at start then fade into 100%. Different facial features will be enhanced to give feeling of hurt and warmth. Record Scratch will interrupt calm music in the background showing the change.


Scene 3
This scene was not in my developed scene however I thought it would be beneficial to have this scene in the animation as it shows and conveys the topic of how hot it is. The clouds and sun will be animated (positioning) and the second sound track will be incorporated here.


Scene 4
My character is climbing out of the mug as it is to hot. This scene will be fairly quick to show that the character wants to get out of the mug as quick as possible. Tools such as the puppet pin tool will be used on the character, scaling and positioning will also be used. Second music track still in background.


Scene 5
Character looks up and notices the cool fridge. Different techniques will be used here for the cold air and the lightbulb appearing. Opacity, scale and positioning will be used also two sound effects, ('ding' & wind howling) will be used over the top of the already going second sound track.


Scene 6
This will be my walking scene. The character will walk from the one side of the bench to the edge of the bench. The character will then jump of the bench. Puppet pin tool, opacity masking and position will be used to create this sequence. The 'high pitch drop' will be played as the character starts dropping towards the floor.


Scene 7
This scene was also not part of the development sketches however this scene gives a clear indication that the character is falling. This was necessary because without this scene the animation did not have a flow and was not very clear in this section. Positioning will be a must in this scene. The 'high pitch drop' will still be going in the background.


Scene 8
Important scene because this scene gives the audience a clear indication of the texture and body type of the character. Positioning, scale, rotation, puppet pin tool and a few other techniques will be needed in this scene as it is probably the most complex to move the character. The 'high pitch drop' will cut out here and the water splash sound effect will be used in-time with the characters movement. (Time Remapping)


Scene 9
Running scene: this scene will be where my character races over the kitchen floor towards the fridge. Due to the characters unique water (blob) like shape affects the way he runs. Rather than an ordinary run the character will slither like a snail/snake. The tiles and door in this scene is used to give the illusion that the character is going faster than he actually is. Panning and 3D cameras will be used to do this tracking shot over the kitchen floor. Horse Galloping sound effect will be used here to tie it in with the background music still running.


Scene 10
This scene was not shown in the development sketches however it is important to incorporate this scene as it solidifies the final few scenes together, creating a balanced ending. Over-the-shoulder shot of the character looking at the fridge and running into the fridge. Music still playing in the background. Puppet Pin Tool will be used, panning and zooming. The leading up to the final scene.


Scene 11
Final scene: This scene shows the characters emotion as he is happy with himself for achieving what he set out to do. He laughs ,(Evil Laugh Sound Effect) however then the saying the grass is not always greener on the other side catches up with him, He starts t freeze and before long he is frozen. Just before his eyes freeze he looks around ,(Squeaky Wheel Sound Effect) and then freezes completely. Puppet Pin Tool, scale and opacity will be used in this scene.


Credits
Five seconds will be used for the credits to acknowledge the music tracks and sound effects used in the animation.










Thursday, 24 March 2011

Sound Effects/Tracks

Sound Effects

Ding- 
This sound effect will be for when my character gets an idea to go into the fridge.

High Pitch Drop-
This sound effect will be used when my character jumps of the bench top onto the floor.

Male Scream-
When my character is still inside the mug and he realise he is overheating this is when this sound effect will be played.

Record Scratch-
My first music track will be playing and this will be used to cut that music track and flow into the next track.

Wind Howling-
The wind howling sound effect will be used when the character sees the fridge and this will be used to give the fridge a cooler feel with the added blue cloud effect.

Squeaking Wheel-
This sound effect will be used when my character is in the final scene happy with himself, when he freezes and moves his eyes just before they to freeze.

Evil Laugh-
The evil laugh will be used also at the end as my character feels victorious when he has succeeded in entering the fridge.

Water Splash-
When the character falls of the bench he will hit the floor and this sound effect will simulate coffee spilling on the ground.

Horse Galloping-
This is used at the running scene to fit the character into the background music.

Sound Tracks

River Flows in You by Yiruma-
This music will be used at the start of the animation to make the audience feel calm and unaware of the upbeat tempo that is to come.

The Good the Bad and the Ugly by Ennio Morricone-
This track is used after the record scratch sound effect to give the animation and upbeat tempo that fits with the idea that the character is in a hurry to get to the fridge.

Tuesday, 22 March 2011

Animation Inspiration

Youtube Videos




Blob Characters






Illustration Sketches

Original Blob Sketches

My original illustrator sketches helped to establish a concept idea for the final character's layout and body type.


Small changes made to give the character a different animation style.


Chosen Character

From the above images various changes have been made to the body type and colours of the main character. The character will only grow arms if needed and the movement type of this character would be similar to that of a snails; by slithering across surfaces.


Small changes made to give the character a more rounded and better rendered appeal. Note: the facial expression of the character is immensely over exaggerated to give an even better indication to what this character is experiencing.